[Author]
Author = Coffee Man
[Description]
Description = We got an annoying horny prick up on the hills, throwing the horniest party I've ever seen. I think he's a DJ, goes by the name of "Moodymann". He has literally filled his entire mansion with girls and you bet they've each snorted at least 2 kilos of the good stuff. You can crash a party, right? They're pretty dumb so they might be waving guns around as well...
[Objectives]
Objectivescount = 21

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.4429
Objectives[0]positionY = 177.6591
Objectives[0]positionZ = 71.20881
Objectives[0]Heading = 135.1936
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 4
Objectives[0]mission_Props[0]Model = v_ilev_gangsafe
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -171.6206
Objectives[0]mission_Props[0]positionY = 490.2219
Objectives[0]mission_Props[0]positionZ = 129.7936
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -167.5
Objectives[0]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -171.6077
Objectives[0]mission_Props[1]positionY = 490.2089
Objectives[0]mission_Props[1]positionZ = 129.7936
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -167.5
Objectives[0]mission_Props[2]Model = prop_boxpile_06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -174.3236
Objectives[0]mission_Props[2]positionY = 481.2049
Objectives[0]mission_Props[2]positionZ = 132.7607
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 35
Objectives[0]mission_Props[3]Model = prop_boxpile_06a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -187.1386
Objectives[0]mission_Props[3]positionY = 480.2814
Objectives[0]mission_Props[3]positionZ = 132.7319
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 30
Objectives[0]mission_Pickup_Props_Count = 12
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[0]Value = 2
Objectives[0]mission_Pickup_Props[0]positionX = -825.3083
Objectives[0]mission_Pickup_Props[0]positionY = 177.7033
Objectives[0]mission_Pickup_Props[0]positionZ = 70.71931
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 120.0001
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -825.5563
Objectives[0]mission_Pickup_Props[1]positionY = 177.7359
Objectives[0]mission_Pickup_Props[1]positionZ = 70.71044
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -145
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
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Objectives[0]mission_Pickup_Props[2]positionX = -825.4271
Objectives[0]mission_Pickup_Props[2]positionY = 177.9048
Objectives[0]mission_Pickup_Props[2]positionZ = 70.7378
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -85.00008
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[3]Value = 186
Objectives[0]mission_Pickup_Props[3]positionX = -825.585
Objectives[0]mission_Pickup_Props[3]positionY = 177.8033
Objectives[0]mission_Pickup_Props[3]positionZ = 70.71719
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -120
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 10
Objectives[0]mission_Pickup_Props[4]positionX = -825.3318
Objectives[0]mission_Pickup_Props[4]positionY = 177.47
Objectives[0]mission_Pickup_Props[4]positionZ = 70.68641
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -60.00009
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PETROLCAN
Objectives[0]mission_Pickup_Props[5]Value = 300
Objectives[0]mission_Pickup_Props[5]positionX = -825.4667
Objectives[0]mission_Pickup_Props[5]positionY = 177.702
Objectives[0]mission_Pickup_Props[5]positionZ = 70.71092
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -60.00009
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[6]Value = 1
Objectives[0]mission_Pickup_Props[6]positionX = -825.4486
Objectives[0]mission_Pickup_Props[6]positionY = 177.7832
Objectives[0]mission_Pickup_Props[6]positionZ = 70.72181
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -60.00009
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 300
Objectives[0]mission_Pickup_Props[7]positionX = -165.3193
Objectives[0]mission_Pickup_Props[7]positionY = 494.6608
Objectives[0]mission_Pickup_Props[7]positionZ = 133.3437
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -14.99996
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -166.5104
Objectives[0]mission_Pickup_Props[8]positionY = 494.0803
Objectives[0]mission_Pickup_Props[8]positionZ = 133.3437
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 50.00005
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -168.5911
Objectives[0]mission_Pickup_Props[9]positionY = 492.4526
Objectives[0]mission_Pickup_Props[9]positionZ = 133.3437
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 75.00005
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[10]Value = 15000
Objectives[0]mission_Pickup_Props[10]positionX = -167.9856
Objectives[0]mission_Pickup_Props[10]positionY = 490.3261
Objectives[0]mission_Pickup_Props[10]positionZ = 133.3771
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 170.4391
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = -825.5152
Objectives[0]mission_Pickup_Props[11]positionY = 177.7707
Objectives[0]mission_Pickup_Props[11]positionZ = 70.71683
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -150.4571
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -172.6954
Objectives[0]ObjectiveMessages[0]positionY = 494.169
Objectives[0]ObjectiveMessages[0]positionZ = 136.6535
Objectives[0]ObjectiveMessages[0]Message = Blast this fool! He wasn't invited in here!!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = Moodymann's Goon
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 20

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -829.2913
Objectives[1]positionY = 161.5748
Objectives[1]positionZ = 68.05589
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_PREP_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -830.892
Objectives[2]positionY = 165.6143
Objectives[2]positionZ = 68.30121
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to Vinewood Hills.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -181.1945
Objectives[3]positionY = 507.5156
Objectives[3]positionZ = 134.7912
Objectives[3]Heading = 1575
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 100
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get inside the party.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -174.8105
Objectives[4]positionY = 502.5286
Objectives[4]positionZ = 136.4203
Objectives[4]Heading = 1575
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = -174.3641
Objectives[5]positionY = 497.2787
Objectives[5]positionZ = 136.6721
Objectives[5]ObjectiveRotation = 1645
Objectives[5]mission_ActorsCount = 16
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -165.8591
Objectives[5]mission_Actors[0]positionY = 482.3077
Objectives[5]mission_Actors[0]positionZ = 133.8437
Objectives[5]mission_Actors[0]Heading = 42.08045
Objectives[5]mission_Actors[0]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = SMG
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 1
Objectives[5]mission_Actors[0]Task_Guard_Range = 2
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -167.3813
Objectives[5]mission_Actors[1]positionY = 485.456
Objectives[5]mission_Actors[1]positionZ = 133.8437
Objectives[5]mission_Actors[1]Heading = 61.86758
Objectives[5]mission_Actors[1]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = SMG
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 1
Objectives[5]mission_Actors[1]Task_Guard_Range = 2
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -169.241
Objectives[5]mission_Actors[2]positionY = 481.4457
Objectives[5]mission_Actors[2]positionZ = 133.8446
Objectives[5]mission_Actors[2]Heading = 6.783709
Objectives[5]mission_Actors[2]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 1
Objectives[5]mission_Actors[2]Task_Guard_Range = 1
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = -166.6864
Objectives[5]mission_Actors[3]positionY = 492.8693
Objectives[5]mission_Actors[3]positionZ = 133.8437
Objectives[5]mission_Actors[3]Heading = 266.9328
Objectives[5]mission_Actors[3]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = SMG
Objectives[5]mission_Actors[3]Variation = Default
Objectives[5]mission_Actors[3]Task = 1
Objectives[5]mission_Actors[3]Task_Guard_Range = 2
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -177.1465
Objectives[5]mission_Actors[4]positionY = 492.6263
Objectives[5]mission_Actors[4]positionZ = 133.8437
Objectives[5]mission_Actors[4]Heading = 2.713547
Objectives[5]mission_Actors[4]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Stationary
Objectives[5]mission_Actors[4]weapon = SMG
Objectives[5]mission_Actors[4]Variation = Default
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -165.6865
Objectives[5]mission_Actors[5]positionY = 496.5635
Objectives[5]mission_Actors[5]positionZ = 137.6536
Objectives[5]mission_Actors[5]Heading = 107.7752
Objectives[5]mission_Actors[5]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Default
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 3
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = -167.703
Objectives[5]mission_Actors[6]positionY = 490.6502
Objectives[5]mission_Actors[6]positionZ = 137.443
Objectives[5]mission_Actors[6]Heading = 220.1237
Objectives[5]mission_Actors[6]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 200
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Pistol
Objectives[5]mission_Actors[6]Variation = Default
Objectives[5]mission_Actors[6]Task = 1
Objectives[5]mission_Actors[6]Task_Guard_Range = 2
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = -176.6766
Objectives[5]mission_Actors[7]positionY = 492.6901
Objectives[5]mission_Actors[7]positionZ = 137.6516
Objectives[5]mission_Actors[7]Heading = 116.4782
Objectives[5]mission_Actors[7]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 200
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Pistol
Objectives[5]mission_Actors[7]Variation = Default
Objectives[5]mission_Actors[7]Task = 1
Objectives[5]mission_Actors[7]Task_Guard_Range = 2
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = -169.8372
Objectives[5]mission_Actors[8]positionY = 485.4972
Objectives[5]mission_Actors[8]positionZ = 137.4436
Objectives[5]mission_Actors[8]Heading = 158.7061
Objectives[5]mission_Actors[8]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 200
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = Pistol
Objectives[5]mission_Actors[8]Variation = Default
Objectives[5]mission_Actors[8]Task = 1
Objectives[5]mission_Actors[8]Task_Guard_Range = 3
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = -165.8541
Objectives[5]mission_Actors[9]positionY = 478.8167
Objectives[5]mission_Actors[9]positionZ = 137.2442
Objectives[5]mission_Actors[9]Heading = 203.2558
Objectives[5]mission_Actors[9]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[9]Relationship_Group = Enemy1
Objectives[5]mission_Actors[9]AddBlip = True
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 200
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = Pistol
Objectives[5]mission_Actors[9]Variation = Default
Objectives[5]mission_Actors[9]Task = 1
Objectives[5]mission_Actors[9]Task_Guard_Range = 2
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = -165.4947
Objectives[5]mission_Actors[10]positionY = 485.0891
Objectives[5]mission_Actors[10]positionZ = 137.2442
Objectives[5]mission_Actors[10]Heading = 154.0266
Objectives[5]mission_Actors[10]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[10]Relationship_Group = Enemy1
Objectives[5]mission_Actors[10]AddBlip = True
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 200
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = Pistol
Objectives[5]mission_Actors[10]Variation = Default
Objectives[5]mission_Actors[10]Task = 1
Objectives[5]mission_Actors[10]Task_Guard_Range = 3
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = -163.8691
Objectives[5]mission_Actors[11]positionY = 482.7032
Objectives[5]mission_Actors[11]positionZ = 137.2656
Objectives[5]mission_Actors[11]Heading = 154.0266
Objectives[5]mission_Actors[11]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[11]Relationship_Group = Enemy1
Objectives[5]mission_Actors[11]AddBlip = True
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 200
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = Pistol
Objectives[5]mission_Actors[11]Variation = Default
Objectives[5]mission_Actors[11]Task = 1
Objectives[5]mission_Actors[11]Task_Guard_Range = 3
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = -172.6458
Objectives[5]mission_Actors[12]positionY = 499.3271
Objectives[5]mission_Actors[12]positionZ = 130.0411
Objectives[5]mission_Actors[12]Heading = 118.7033
Objectives[5]mission_Actors[12]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[12]Relationship_Group = Enemy1
Objectives[5]mission_Actors[12]AddBlip = True
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 200
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = SMG
Objectives[5]mission_Actors[12]Variation = Default
Objectives[5]mission_Actors[12]Task = 1
Objectives[5]mission_Actors[12]Task_Guard_Range = 1
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = -172.6135
Objectives[5]mission_Actors[13]positionY = 496.9348
Objectives[5]mission_Actors[13]positionZ = 130.0431
Objectives[5]mission_Actors[13]Heading = 68.87199
Objectives[5]mission_Actors[13]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[13]Relationship_Group = Enemy1
Objectives[5]mission_Actors[13]AddBlip = True
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 200
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = Pistol
Objectives[5]mission_Actors[13]Variation = Default
Objectives[5]mission_Actors[13]Task = 1
Objectives[5]mission_Actors[13]Task_Guard_Range = 1
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = -173.0366
Objectives[5]mission_Actors[14]positionY = 492.113
Objectives[5]mission_Actors[14]positionZ = 130.0436
Objectives[5]mission_Actors[14]Heading = 339.0267
Objectives[5]mission_Actors[14]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[14]Relationship_Group = Enemy1
Objectives[5]mission_Actors[14]AddBlip = True
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 200
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = Pistol
Objectives[5]mission_Actors[14]Variation = Default
Objectives[5]mission_Actors[14]Task = 1
Objectives[5]mission_Actors[14]Task_Guard_Range = 1
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = -178.8721
Objectives[5]mission_Actors[15]positionY = 498.9321
Objectives[5]mission_Actors[15]positionZ = 130.8469
Objectives[5]mission_Actors[15]Heading = 190.2582
Objectives[5]mission_Actors[15]String_Name = a_f_y_beach_02
Objectives[5]mission_Actors[15]Relationship_Group = Enemy1
Objectives[5]mission_Actors[15]AddBlip = True
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 200
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = SMG
Objectives[5]mission_Actors[15]Variation = Default
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -832.7526
Objectives[6]positionY = 163.3624
Objectives[6]positionZ = 67.77003
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Search for Moodymann's Drugs.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = -171.3978
Objectives[7]positionY = 490.877
Objectives[7]positionZ = 129.0311
Objectives[7]Heading = 2340
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = It's locked! Moodymann must have the keys, find him!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -165.9793
Objectives[8]positionY = 478.7766
Objectives[8]positionZ = 132.8312
Objectives[8]Heading = 2340
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 3
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -173.5428
Objectives[8]mission_Actors[0]positionY = 493.3535
Objectives[8]mission_Actors[0]positionZ = 133.8432
Objectives[8]mission_Actors[0]Heading = 61.55413
Objectives[8]mission_Actors[0]String_Name = a_f_y_beach_02
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Default
Objectives[8]mission_Actors[0]Task = 1
Objectives[8]mission_Actors[0]Task_Guard_Range = 2
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -175.1624
Objectives[8]mission_Actors[1]positionY = 499.9862
Objectives[8]mission_Actors[1]positionZ = 134.6435
Objectives[8]mission_Actors[1]Heading = 205.2581
Objectives[8]mission_Actors[1]String_Name = a_f_y_beach_02
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = SMG
Objectives[8]mission_Actors[1]Variation = Default
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -177.2168
Objectives[8]mission_Actors[2]positionY = 499.1679
Objectives[8]mission_Actors[2]positionZ = 130.8466
Objectives[8]mission_Actors[2]Heading = 227.3916
Objectives[8]mission_Actors[2]String_Name = a_f_y_beach_02
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 200
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Default
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Teleport_Objective
Objectives[9]Text = 
Objectives[9]positionX = -165.8691
Objectives[9]positionY = 477.0377
Objectives[9]positionZ = 132.8802
Objectives[9]ObjectiveRotation = 2250
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Kill Moodymann.
Objectives[10]Text2 = Grab the Keys.
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = -184.9802
Objectives[10]positionY = 484.4102
Objectives[10]positionZ = 132.7168
Objectives[10]KillAll1 = False
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = False
Objectives[10]DropPickups = True
Objectives[10]Droped_Pickup_Model = p_car_keys_01
Objectives[10]mission_ActorsCount = 4
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = -186.0354
Objectives[10]mission_Actors[0]positionY = 485.739
Objectives[10]mission_Actors[0]positionZ = 133.8446
Objectives[10]mission_Actors[0]Heading = 225
Objectives[10]mission_Actors[0]String_Name = ig_moodyman_02
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 500
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = MilitaryRifle
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 1
Objectives[10]mission_Actors[0]Task_Guard_Range = 2
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = -182.9857
Objectives[10]mission_Actors[1]positionY = 484.845
Objectives[10]mission_Actors[1]positionZ = 133.8367
Objectives[10]mission_Actors[1]Heading = 243.6019
Objectives[10]mission_Actors[1]String_Name = a_f_y_beach_02
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 200
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Pistol
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 1
Objectives[10]mission_Actors[1]Task_Guard_Range = 2
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = -186.6542
Objectives[10]mission_Actors[2]positionY = 483.2969
Objectives[10]mission_Actors[2]positionZ = 133.7182
Objectives[10]mission_Actors[2]Heading = 253.4352
Objectives[10]mission_Actors[2]String_Name = a_f_y_beach_02
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = Pistol
Objectives[10]mission_Actors[2]Variation = Default
Objectives[10]mission_Actors[2]Task = 1
Objectives[10]mission_Actors[2]Task_Guard_Range = 2
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = -177.9115
Objectives[10]mission_Actors[3]positionY = 483.0802
Objectives[10]mission_Actors[3]positionZ = 133.7641
Objectives[10]mission_Actors[3]Heading = 241.8482
Objectives[10]mission_Actors[3]String_Name = a_f_y_beach_02
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 200
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = Pistol
Objectives[10]mission_Actors[3]Variation = Default
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = -169.6997
Objectives[10]ObjectiveMessages[0]positionY = 476.2767
Objectives[10]ObjectiveMessages[0]positionZ = 132.8977
Objectives[10]ObjectiveMessages[0]Message = Nobody messes with Moodymann! Waste this muthafucka!!
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = Annoying Prick
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 2
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = -833.7609
Objectives[11]positionY = 160.5339
Objectives[11]positionZ = 67.29353
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Get back inside.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = -166.4952
Objectives[12]positionY = 476.9546
Objectives[12]positionZ = 132.8674
Objectives[12]Heading = 2540
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Teleport_Objective
Objectives[13]Text = 
Objectives[13]positionX = -166.2098
Objectives[13]positionY = 479.2471
Objectives[13]positionZ = 132.8437
Objectives[13]ObjectiveRotation = 2550
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -172.1448
Objectives[13]mission_Actors[0]positionY = 492.9566
Objectives[13]mission_Actors[0]positionZ = 137.6534
Objectives[13]mission_Actors[0]Heading = 78.60895
Objectives[13]mission_Actors[0]String_Name = a_f_y_beach_02
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 200
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Pistol
Objectives[13]mission_Actors[0]Variation = Default
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Use the Keys on the Safe.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = -171.3787
Objectives[14]positionY = 490.8172
Objectives[14]positionZ = 129.0311
Objectives[14]Heading = 2730
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Safe_Cracking_Objective
Objectives[15]Text = The key won't fit. Just crack the damn safe!
Objectives[15]positionX = -171.4479
Objectives[15]positionY = 490.8948
Objectives[15]positionZ = 129.0436
Objectives[15]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[15]SafeCracking_Prop_PositionX = 0
Objectives[15]SafeCracking_Prop_PositionY = 0
Objectives[15]SafeCracking_Prop_PositionZ = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Package secured! Leave the house.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = -174.1499
Objectives[16]positionY = 497.4586
Objectives[16]positionZ = 136.6596
Objectives[16]Heading = 2890
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Teleport_Objective
Objectives[17]Text = 
Objectives[17]positionX = -175.0079
Objectives[17]positionY = 502.1516
Objectives[17]positionZ = 136.4197
Objectives[17]ObjectiveRotation = 2950
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = -838.103
Objectives[18]positionY = 161.3231
Objectives[18]positionZ = 66.70178
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = Current
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = True
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = -176.7195
Objectives[19]positionY = 474.1857
Objectives[19]positionZ = 132.7783
Objectives[19]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[19]Random_Actors_Vehicle_Model_Name = panto
Objectives[19]Random_Actors_Vehicle_Primary_Color = HotPink
Objectives[19]Random_Actors_Vehicle_Secondary_Color = HotPink
Objectives[19]Random_Actors_Weapon_Model_Name = SMG
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = False
Objectives[19]Random_Actors_Max_Count = 2
Objectives[19]Random_Actors_Max_ReSpawn = 20
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Deliver the Drugs to your Safehouse.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = -823.4464
Objectives[20]positionY = 180.5487
Objectives[20]positionZ = 70.5989
Objectives[20]Heading = 3000
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1.5
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = True
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

